I am Sound Designer in this game currently in production and I work on the characters part mainly.
Journey to System 3 for the prequel to one of Ubisoft’s most beloved games! Encounter unforgettable characters in a stunning new planetary system, as you struggle for freedom and the right to determine your own fate among the stars. Beyond Good and Evil 2 is an action-adventure RPG that you can play alone or with your friends in coop. Take on enemies on planets or in space, at massively different scales: from the close-quarters inside a hidden temple to the uncharted edges of the system!
Play the adventure by yourself or with friends in a boundless and seamless online playground.
System 3 is home to human and hybrid clones born into in a predetermined existence and stuck within a society controlled by the oppressive Established Order. While corporations fight over resources and power, the clones weave together the rich and diverse spiritual and cultural heritages of Old Earth, a past and planet they never knew. In this new era of piracy, you will rise from a lowly pirate to a legendary one, adventuring alongside colorful characters to forge your own path across the stars.
It is a contemplative and narrative experience in the first person.
In a society that knows nothing about art, you are sent to explore the inside of a painting, a living entity that seems to hide many secrets.
Realized in less than three months by a team of students, Aporia tries to deliver an original experience based on a cryptic world in a strange and unknown atmosphere.
I was then able to realize the whole sound part of the project.
I worked mainly with Ableton, Pro Tools and Wwise.
"The aporia is a kind of enigma, but considered from a logical rather than a magical or spiritual point of view. It is a problem that one refuses to solve, at least temporarily, or a mystery that one refuses to adore."
(André Comte-Sponville, Dictionnaire philosophique, Presses universitaires de France, 2001)
GAME DESIGNER : Icare BAMBA
PROGRAMMER : Guillaume ALVES
PROJECT MANAGEMENT : Nicolas VICTOIRE
3D ART : Delphine PICCOLI
SOUND DESIGN / MUSIC : Marion PERRET
SYCOMORE TEAM (Voice acting) :
The Knowledge Unit : Ayachi Nina & Madinier Adrien
G. : De Sia Giulia
The guides : Chrétien Clara & Dugraindelorge Salomé
V. : Inisan Victor
Tulpa is a young hunter who gets wrongfully accused for the murder of the heir of his tribe. While attempting to flee the city and its enraged citizens, the soul of the ancient magical being Thamm Lemm finds him and embodies him. Both souls, now living in the same body, realize that a dark power has been awakened by the same ones who accused Tulpa of the murder. Together, these two souls must find and destroy the mask of the Fifth, an artifact that holds a powerful evil soul in it.
Ashes of Numrhak is a cooperative third person action-adventure game for 2 players. They will have to cooperate by playing the same body at the same time, without split screen or shared controller.
Second year Master degree project at the CNAM-ENJMIN.
This project is a vertical slice produced in 3 months.
GAME DESIGNERS : Nicolas LERAY & Martin ZINA
PROJECT MANAGER : Lucas BELAROUCI
UX DESIGNER : Jérémy FONGUE
PROGRAMMERS: Guillaume ALVES & Théo OLIVIER
SOUND DESIGNERS & MUSIC : Valentin DI DOMENICO & Marion PERRET
GAME ARTIST : Tamara FERNANDEZ & Téo SALVI
ANIMATOR : Alex BARD
This short interactive film is played on mobile phones and tells the story of a young couple of women, through the evolution of the walls of their house.
For this project, I was able to create the songs and music that compose it, whether in terms of composition, production or singing. I worked mainly with Pro Tools, Ableton and FMOD Studio.
They embark on the great adventure of life together, an emotional roller coaster awaits them with its share of surprises and changes.
GAME DESIGNER, PROGRAMMER, UX, UI DESIGN: Rémi MOREAUX
PROJECT MANAGEMENT : Julien SEBBAG
ART : Aliénor BLANC
SOUND DESIGN : Thomas IMBERT
COMPOSER, MUSICIAN, SINGER : Marion PERRET
LYRICS WRITER : Rémi MOREAUX
This game is a teddy bear versus fighting that was made during the first year of the JMIN Master for one month.
I was able to realize the sound design and the music.
Edouard fell asleep in his room, night has just fallen, the storm is roaring outside, but the real war is going on inside the room ... You are facing your worst enemy, the teddy bear nemesis who aspires to become Edward's favourite.
A macabre fate awaits one of the teddy bears, you will have to play with the duality of light and shadow to reach your goal.
Track down your enemy, anticipate his movements and identify his strengths and weaknesses.
Who will be Edouard's favourite teddy bear?
GAME & LEVEL DESIGN : Fany PASSET & Nicolas LERAY
PROJECT MANAGEMENT : Théa TREVIGNON
UX : Valentin STEMETZ
ART : Naomi ROY & Charline FAURE
PROGRAMMING : Simon Gigant & Marion SAOUTER & Nicolas LERAY
ANNOUCER VOICE : Rémi PRODEO
SOUND DESIGN & MUSIC : Marion Perret
GAME & LEVEL DESIGN : Icare Bamba & Remi Prodeo
UX : Aurélien Rivat
ART : Magali Lefort & Youcef Mnakri
PROGRAMMING : Simon Gigant & Pierre Ulysse
SOUND DESIGN & MUSIC : Marion Perret
On the occasion of a week dedicated to Art Games and Games Art, we have created a contemplation game that can be played optimally with a MIDI keyboard (C3 to C5, white keys for long sounds, black keys for percussive sounds) but it can also be played with a computer keyboard (azertyuiop keys for long sounds, 123456789 for percussive sounds).
In this game you will start with a simple sphere and the more notes you play on your keyboard the more a universe will be created. Shapes will appear on the sphere as well as particles and a sound environment will be created.
We were able to work on it during 2 days and a half.
I created all the Sound Design and the musical sound atmosphere with Ableton and FMOD Studio.
On the occasion of the Game Jam organised by Arte on the first weekend of March 2020, we were able to create a rhythm game with 7 shrimps.
"The Magnificent 7 shrimps" is a rhythm and platform game.
The player has to make combos in rhythm to be able to steer himself and avoid the enemies.
The shrimp menu of a preserved corner in the west, frequently attacked by a troop of cooks, learns that their chef, Calvera, plans to marinate them again soon. The shellfish gather their meagre plankton savings and decide to hire 7 mercenary shrimps to repel the assault. The Brave Shrimp: Chris, goes in search of the other 6 mercenary shrimp that will help him face the horrible chef and reduce the Tempura recipe to a boiled state. But they will have to face all the dangers that will stand in their way before they can reach their goal.
NARRATIVE DESIGNER : Julie Desmet Weaver
ART INTEGRATION : Cosmo
ART DIRECTOR / MENTOR : Zoé Nguyen Thanh
PROGRAMMING : Jonathan Giroux / Kalinarm
SOUND DESIGN & MUSIC : Marion Perret
End of Track is a narrative game.
On the occasion of ENJAM which is a Jam organised by ENJMIN in October 2019, we created a game: End of Track.
The principle is to create a game in one week end from a subject revealed on Friday evening, it was my first Game jam.
In End of Track, you find yourself in a train that is about to explode and you have to go back in time to try to change the course of things.
I created all the sound design and music/ambience for the game using Ableton and FMOD Studio.
GAME DESIGN: : Axel Malherbe
PRGOGRAMMING : Claudia Caillet & Axel Malherbe
UX : Paul Eyheramouno
ART : Agathe Loubière & Constance Gautier & Paul Eyheramouno
SOUND DESIGN & MUSIC: Marion Perret
This is the first Unity project that I have been able to realise on my own. This game allowed me to practice at Unity.
You are in a bar in front of a giant Jukebox. The goal of the game is to hit a button on the jukebox and then find the artist of the music being played. To do this, posters will be placed on the tables marked with a green light. You then have to find the corresponding poster. To click the button and select the poster, simply throw a bottle of beer on it with the left mouse click.
This game has been realised thanks to Unity and FMOD Studio.
Please don't hesitate to contact me for further information.